So, with no sense of community, the game's flaws started getting more annoying. So it's an all or nothing thing, usually. If you have a loser guild, then you lack the fun of playing with friends. It's a bit like a job at hat level: you have to show up for raids regularly, and establish your worth to get in on popular guild raids. They're very competitive and there's a pecking order.
The biggest flaw: Essentially, you have a Multiplayer game with no community unless you join a guild and play enough to get on raids. I made about 6 characters, and frequented different servers, but with so many people, I rarely played with the same person twice. I continued playing for a few months, but lost all interest in what had become a grind. I had other friends in the game, but our play schedules were incompatible. Especially when you go toe-to-toe with someone playing the same class as you.Ī few months later, my best friend I made in the game left because another person in my guild didn't like her and she moved her character to another server. *PvP between equally matched (and closely geared) players is a ton of fun. *Boss fights have to be carefully orchestrated. The pros were: the graphics, beauty, creativeness, and fluidity. I worked my way to the top then started raiding with a guild. At first it was incredible - I played day and night sometimes on weekends and holidays.
When an Assault is active, a group of new World Quests will be available to both factions in that area.
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Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets
Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions.Head to Boralus or Zuldazar to rejoin your faction’s war efforts New chapters in the War Campaign are now available.